Problem solving
A problem is a situation in which a human seeks to attain a given
goal without knowing how to achieve it. Example problems include
winning at tic-tac-toe or winning a battle, air traffic control,
control of an uninhabited vehicle, getting to checkmate in chess,
visually-guided navigation, proving a logic theorem, solving math and
physics problems, cracking the enigma code, or formulating a new
scientific theory. Some problems are more visual, such as planning the
tour around a grocery store, while others are more abstract, such as
proving a theorem using predicate logic. The current project explores
the role of representation in problem solving using computational
modeling combined with psychophysical experiments. You can learn more
more about this research
here and
here.
Effort and cognitive control
Mounting evidence suggests that daily cognitive activity is
achieved
using different psychological and biological systems. While existing
multiple-system theories and models may disagree
about the number or nature of the different systems, all assume that
people can switch between systems seamlessly. However, little
empirical
data has been collected to test this assumption, and recent available
data suggest that system-switching is difficult. The main goals of
this
project are to identify factors influencing the proportion of
participants who successfully learn to switch between systems and
better characterize individual differences. You can learn more about
this topic
here and
here.
Neuroeconomics, valuation, and cognitive function
In
neuroeconomics, valuation refers to the process of assigning values to
states and actions based on the animal's current representation of the
environment while reward processing corresponds to processing the
feedback received from the environment to update the values of states
and actions. This project explores how these fundamental processes
affect various cognitive functions. Specifically, we focus on the role
of valuation and reward processing in attention, memory,
decision-making, and learning. Another goal of this project is to
explore how deficits in cognitive functions observed in a number of
psychiatric disorders (e.g., addiction, pathological gambling,
schizophrenia, and mood disorders) can be explained in terms of
abnormal valuation and reward processing. You can here learn more
about
this project
here
or
here.